But does it matter?įollow me on Twitter, YouTube, Facebook and Instagram. For now, we can say yes, Red Shirt Guy was right about Diablo Immortal. The big question mark ahead for Diablo fans now remains Diablo 4, which promises to be a more traditional Diablo experience free of pay-for-power loot boxes, but we’ll have to see. For them, it seems to be working as intended. However, Diablo Immortal has made tens of millions of dollars in revenue already, showing that some people have been willing to pay, and Blizzard has effective had no response to any of the fan pushback, and changed nothing. Even though I had fun initially, once I realized how pointless the endgame would be without paying enormous sums of money, I quit and uninstalled. This essentially mirrored my own experience. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.That second tweet was 13 days after his initial “things are going okay” tweet, meaning he quit out in under two weeks. Subscribe to my free weekly content round-up newsletter, God Rolls. This was not the way to bring confidence back to Blizzard as a brand, and I’m not sure they’ll ever get it back now.įollow me on Twitter, YouTube, Facebook and Instagram. The sad part is you can easily see how great a full Diablo game could have been on mobile, as the design and controls are really fantastic here, but you have to be content with a campaign marred by XP gates, and then a more or less non-existent endgame unless you are spending truly insane amounts of money. But even by those standards the monetization is wildly out of hand, and of course actual Diablo fans running into these systems are going to be upset. This is a game made purely for the whale-heavy gacha mobile market. This is pretty infuriating, given how misleading it is to make a huge point that you don’t sell “gear” and yet you sell the most powerful items in the game in the for of gems, and the means to max them out, for final builds that can cost upwards of $100,000 per character ( literally).
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